Animesh Jha
Career Summary
A passionate and resilient developer with 10+ years of experience building software and games. I am looking to evolve into Senior/Lead or Managerial role (Technical/Product) when an opportunity presents itself.
Work Experience
Senior Software Engineer, Quality
Supporting Unity Graphics engine in area's of WebGL and Shader pipelines
Technologies used:
- Unity Engine
- .NET C#
- Fogbugz
Client Software Engineer
Creation of Mobile game for iOS and Android ecosystem
Achievements:
Successfully launched App in Apple and Android Store
- FrontEnd Lead: Authoring features from technical design to implementation (UI, UX, VFX, SFX, Animations)
- Technical Art: Adobe CC to Unity, concept to completion.
- Optimization: Build Size, Art (Sprites, Atlas, POT textures, Streaming Textures etc.)
Technologies used:
- Unity Engine
- .NET C#
- RestAPI
- UnityRX
- AdobeCC/C4D
- JIRA/Trello
Lead Unity Developer
Successfully managed development of high fidelity interactive WebGL products (applications) using Unity Game Engine, which helped save infrastructural & educational resource costs ranging from $300,000 - 2 million CAD.
Achievements:
Achieved recognition by Academic Vice-President & Provost.
- Product Owner: Delivering with a customer focused and solution oriented approach
- Ownership of complete project lifecycle (SDLC)
- R&D Areas: Gamification, Simulations, eLearning
Technologies used:
- Unity Engine
- .NET C#
- HTML5/CSS
- Canvas
- 3Ds Max/C4D
- Harvest/Trello
Client Developer (Programming and Technical art)
Led development of 32 revenue generating features for a live virtual MMO game
Achievements
Saved company resources by writing a Maya Python-script to automate/batch through 3D Assets at 500 assets/min-CPU time instead of 15 assets/hour per artist. The tool checked for correctness, validity and separately exported LOD’s to OBJ.
Technologies used:
- Unity Engine
- .NET C#
- Maya/Python
- Javascript (ECMA)
- Unity Shaders
- Agile/SCRUM
Technical Artist (Tools/Lighting)
Authored code for Ipad/Iphone hardware showcase of Virtual Reality and Architectural visualization projects. Role also allowed me to experiment in creating real-time lighting and understand lightmapping.
Technologies used:
- MonoDeveloper C#
- Unity Engine 3
- iOS SDK/Ipad
Technical Artist (Tools/Shaders)
Led upgrading and maintenance of studio wide pipeline tools for 3Ds Max SDK using C# & .NET Framework. Experimented with creation of custom basic Shader effects using PS3’s rendering pipeline for ingame objects using HLSL. Designed tool to search missing and duplicate textures/maps from directories within 3ds Max with modal dialogue for on spot ambiguity decisions.
Technologies used:
- C# .NET Core
- 3ds Max SDK / C++ / DLL
- PlayStation 3
Technical Director (Intern)
Led a small sized team in creating an education game project (5 members), dealing with client facing milestones and deliverables. I mentored and provided feedback and optimizations for code and games assets (3D, FX, Light) to junior programmers and ensured consistent framerate budget for web deployed demo in Unity 3.0. Go – to person for all technical (engine and content integration) issues.
Technologies used:
- Unreal Engine/UDK
- Unity Engine
- C++/C#
- Adobe/3Ds Max/Maya
Skills & Tools
Development
-
Unity Engine
-
C# (.NET CORE)
-
Product Owner
-
SDLC: Agile/SCRUM
-
FrontEnd: UI/UX
Technical Art
-
3Ds Max
-
Adobe CC
-
Tools/Shaders
-
2D Art
Others
- Leadership
- JavaScript
- Git
- Unreal Engine
- Wireframing
- Teams/Sharepoint
- Slack
- Git/SVN
- Windows/Mac
Education
-
Masters in Digital MediaSimon Fraser University2009 - 2011
-
B.Engg, Computer EngineeringUniversity of Pune2005 - 2009
Awards
-
Most Viewer Writer, QuoraComputer Hardware & Game development, 2.8M+ views in May 2020.
-
Art EditorWon 2nd Prize in National level magazine publications.
Language
- English (Bi-lingual)
- Hindi (Native)
- Arabic (Cursory)
Interests
- Computer Graphics
- Gaming
- Photography