Career Summary

A passionate and resilient developer with 10+ years of experience building software and games. I am looking to evolve into Senior/Lead or Managerial role (Technical/Product) when an opportunity presents itself.

Work Experience

Senior Software Engineer, Quality

Unity Technologies
Oct 2021 - Current

Supporting Unity Graphics engine in area's of WebGL and Shader pipelines

Technologies used:

  • Unity Engine
  • .NET C#
  • Fogbugz

Client Software Engineer

Cash Live Inc.
June 2020 - August 2021

Creation of Mobile game for iOS and Android ecosystem

Achievements:

Successfully launched App in Apple and Android Store

  • FrontEnd Lead: Authoring features from technical design to implementation (UI, UX, VFX, SFX, Animations)
  • Technical Art: Adobe CC to Unity, concept to completion.
  • Optimization: Build Size, Art (Sprites, Atlas, POT textures, Streaming Textures etc.)

Technologies used:

  • Unity Engine
  • .NET C#
  • RestAPI
  • UnityRX
  • AdobeCC/C4D
  • JIRA/Trello

Lead Unity Developer

Northern Alberta Institute of Technology
Nov 2015 - June 2020

Successfully managed development of high fidelity interactive WebGL products (applications) using Unity Game Engine, which helped save infrastructural & educational resource costs ranging from $300,000 - 2 million CAD.

Achievements:

Achieved recognition by Academic Vice-President & Provost.

  • Product Owner: Delivering with a customer focused and solution oriented approach
  • Ownership of complete project lifecycle (SDLC)
  • R&D Areas: Gamification, Simulations, eLearning

Technologies used:

  • Unity Engine
  • .NET C#
  • HTML5/CSS
  • Canvas
  • 3Ds Max/C4D
  • Harvest/Trello

Client Developer (Programming and Technical art)

Utherverse Digital Inc.
July 2012 - July 2015

Led development of 32 revenue generating features for a live virtual MMO game

Achievements

Saved company resources by writing a Maya Python-script to automate/batch through 3D Assets at 500 assets/min-CPU time instead of 15 assets/hour per artist. The tool checked for correctness, validity and separately exported LOD’s to OBJ.

Technologies used:

  • Unity Engine
  • .NET C#
  • Maya/Python
  • Javascript (ECMA)
  • Unity Shaders
  • Agile/SCRUM

Technical Artist (Tools/Lighting)

Catstatic Interactive
April - June 2012

Authored code for Ipad/Iphone hardware showcase of Virtual Reality and Architectural visualization projects. Role also allowed me to experiment in creating real-time lighting and understand lightmapping.

Technologies used:

  • MonoDeveloper C#
  • Unity Engine 3
  • iOS SDK/Ipad

Technical Artist (Tools/Shaders)

United Front Games
Nov 2011 - March 2012

Led upgrading and maintenance of studio wide pipeline tools for 3Ds Max SDK using C# & .NET Framework. Experimented with creation of custom basic Shader effects using PS3’s rendering pipeline for ingame objects using HLSL. Designed tool to search missing and duplicate textures/maps from directories within 3ds Max with modal dialogue for on spot ambiguity decisions.

Technologies used:

  • C# .NET Core
  • 3ds Max SDK / C++ / DLL
  • PlayStation 3

Technical Director (Intern)

3x Graduate Industry Projects, 2 years
2009- 2011

Led a small sized team in creating an education game project (5 members), dealing with client facing milestones and deliverables. I mentored and provided feedback and optimizations for code and games assets (3D, FX, Light) to junior programmers and ensured consistent framerate budget for web deployed demo in Unity 3.0. Go – to person for all technical (engine and content integration) issues.

Technologies used:

  • Unreal Engine/UDK
  • Unity Engine
  • C++/C#
  • Adobe/3Ds Max/Maya

Skills & Tools

Development

  • Unity Engine
  • C# (.NET CORE)
  • Product Owner
  • SDLC: Agile/SCRUM
  • FrontEnd: UI/UX

Technical Art

  • 3Ds Max
  • Adobe CC
  • Tools/Shaders
  • 2D Art

Others

  • Leadership
  • JavaScript
  • Git
  • Unreal Engine
  • Wireframing
  • Teams/Sharepoint
  • Slack
  • Git/SVN
  • Windows/Mac

Education

  • Masters in Digital Media
    Simon Fraser University
    2009 - 2011
  • B.Engg, Computer Engineering
    University of Pune
    2005 - 2009

Awards

  • Most Viewer Writer, Quora
    Computer Hardware & Game development, 2.8M+ views in May 2020.
  • Art Editor
    Won 2nd Prize in National level magazine publications.

Language

  • English (Bi-lingual)
  • Hindi (Native)
  • Arabic (Cursory)

Interests

  • Computer Graphics
  • Gaming
  • Photography